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FIWARE.Epic.WebUI.Synchronization.NetworkOptimization - FIWARE Forge Wiki

FIWARE.Epic.WebUI.Synchronization.NetworkOptimization

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Name NetworkOptimization Chapter WebUI
Goal Optimize Synchronization server and web client network bandwidth by implementing “Interest Management” and “RigidBody Network Message” features.synchronization mechanism.
Description Reduce Synchronization Network overhead by implementing server side message filtering "Interest Management" and by compressing the physical based object movement to RigidBody Network Message instead of using ordinary attribute synchronization mechanism.
Rationale Larger the scene becomes more bandwidth it will take from the server and web clients. Network optimization helps server to run more complex and dynamic scenes.

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