FIWARE.Feature.WebUI.Synchronization.LightWeightServer.RunAsServer

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Name RunAsServer Chapter WebUI
Goal Implement the server functionality to the lightweight Tundra-Urho3D codebase .
Description Expand the network stack to keep track of client connections, that may be using various protocols (TCP, UDP, WebSocket) to connect, and add functionality to inspect their login properties, send and receive network messages to/from them, disconnect them, and enable scene synchronization to them.
Rationale Functioning as a server is the key part to allowing the Tundra-Urho3D codebase to act as a synchronization server.
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