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FIWARE.Feature.MiWi.Synchronization.Synchronization.ProtocolImplementation - FIWARE Forge Wiki


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Name ProtocolImplementation Chapter MiWi
Goal Real-time bidirectional Entity/Component/Attribute model -based scene synchronization protocol for web clients
Description A WebSocket-based binary synchronization protocol implemented in JavaScript allows web clients to receive scene updates from a server, and push their updates to the server. The protocol is based on the Entity/Component/Attribute model as implemented in the realXtend Tundra SDK
Rationale Instead of a hardcoded application-specific networking implementation, the Entity/Component/Attribute model allows a generic, reusable synchronization mechanism for arbitrary data, so implementing networked applications requires less effort
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