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FIWARE.Feature.MiWi.VirtualCharacters.AnimationBlending - FIWARE Forge Wiki


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Name AnimationBlending Chapter MiWi
Goal Play back multiple animations on the 3D character object and control their properties
Description An animation playback and blending engine is implemented which allows to fade in/out animations of a 3D character object, control animations' playback speed and looping, and for skeletal animations, specify the order in which the animations are applied, and to which bones of the skeleton they should be applied, if not to all.
Rationale High-quality and natural looking animation and programming meaningful transitions between individual animations requires detailed control over the blending process of animations
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