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FIWARE.Feature.MiWi.VirtualCharacters.SkeletalAnimation - FIWARE Forge Wiki


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Name SkeletalAnimation Chapter MiWi
Goal Playback of skeletal (bone-based) animations on 3D virtual character objects
Description By moving and rotating bones or joints collected in a hierarchy (the skeleton), the 3D character object can be animated. This requires the mesh data to contain information on how the bones affect each vertex. The actual vertex deformation (skinning) will be hardware-accelerated by vertex shaders the GPU.
Rationale Skeletal animation allows good-quality animation with relatively little data footprint and processing overhead, as long as the vertex skinning is done on the GPU
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